A step-by-step CAD exercise in Solidworks on an exercise to build a plastic game console. Highlighting drafts, fillets, cuts, patterns (linear and circular) as well as using construction/ other geometry to highlight DESIGN INTENT… this is an example of my CAD ability (I also know Autodesk Inventor). I’m on a job search north of Boston, MA; what could I do for you?
And before you watch this, please consider that I’m on a job search, looking for:
- Product Design Engineer (strength in plastics but that’s not all I do)
- New Product Introduction
- Cost Reduction Engineering
- Manufacturing / Process Engineer
North of Boston, MA. Please do check out my portfolio… what could I do for you?
(And in viewing this, please understand this aspect of my character: I try to share information that would help people.)
PDF document: How to Make a Symmetric Mouse in Solidworks
AND… a fair amount of using construction geometry use too.
This is the second homework assignment for my students in the “Introduction to Engineering” course at U Mass / Lowell’s Plastic Engineering department. This time it’s an assignment to introduce the following:
- Revolved features (solids and cuts)
- Reordering features
And, as with the last one, I tried to show students that there are “best practices” to follow, as well as showing that when things don’t go quite as planned, there’s usually a work-around to get to the end goal.
This file is a file I sent to my students at U Mass / Lowell showing how I would have done their first homework assignment. I had several goals in doing this:
- Practice in Solidworks – always a good thing
- Showing what is possible, to inspire the students to practice and experiment
- Showing what I consider “best practices” in solid modeling
- Showing how to capture design intent in the model
I hope this is also useful for you.